Reference
Potions & ingredients
Twenty reagents and 51 potions. Every mix the game accepts is listed — 57 recipes in all — so if a pair is not here, it does nothing.
How mixing works
A reagent dropped into an empty bottle gives a base potion of that reagent's colour, and the reagent's potency sets its strength. Two potions mixed together give something further up the tree. Mixing a pair the game does not recognise wastes both and leaves you a base potion, so the pairs below are the whole of it.
Strength is the reagent's potency plus your Alchemy skill, so the same recipe brewed by a better alchemist is a better potion — which is why the expensive reagents matter for anything you intend to keep. Rank also gates what you can attempt at all: Normal mixes base potions into secondary ones, Expert reaches the compounds, Master the whites and Grandmaster the blacks. Bottles and reagents are sold at any alchemist, and the Alchemy skill governs what you can brew without ruining it.
Work out a brew
Pick a potion and the whole chain unfolds beneath it, down to the base potions you make from reagents, with the Alchemy rank each step needs.
- Mixes
- 6
- Alchemy needed
- Grandmaster
- Base potions
- 4× Cure Wounds, 2× Magic Potion, 1× Cure Weakness
- Pure MightGM
- Cure DiseaseN
- Cure Woundsfrom a reagent
- Cure Weaknessfrom a reagent
- Might BoostM
- Cure PoisonN
- Cure Woundsfrom a reagent
- Magic Potionfrom a reagent
- HeroismE
- Cure Woundsfrom a reagent
- Cure PoisonN
- Cure Woundsfrom a reagent
- Magic Potionfrom a reagent
Each base potion is one reagent in an empty bottle; the reagent you choose sets the strength.
Reagents
Five per colour, weakest to strongest. The number is the potency the reagent gives the potion it makes.
Red
makes Cure Wounds
- Widowsweep Berries+1
- Crushed Rose Petals+5
- Vial of Troll Blood+10
- Ruby+20
- Dragon's Eye+50
Blue
makes Magic Potion
- Phirna Root+1
- Meteorite Fragment+5
- Harpy Feather+10
- Moonstone+20
- Elvish Toadstool+50
Yellow
makes Cure Weakness
- Poppysnaps+1
- Fae Dust+5
- Sulfur+10
- Garnet+20
- Vial of Devil Ichor+50
Grey
makes Catalyst
- Mushroom+1
- Obsidian+5
- Vial of Ooze Endoplasm+10
- Mercury+20
- Philosopher's Stone+75
Every potion
Search by name, effect or ingredient; filter by tier; sort by any column. Where a potion can be made more than one way, every route is listed against it.
Select a row to work it out in the tree above.51 potions
| Recipe | ||||
|---|---|---|---|---|
Boost Potion | Grey | — | — | from a reagent |
Remove Weak cond | Yellow | — | — | from a reagent |
Heal 10+skill HP | Red | — | — | from a reagent |
Restore 10+skill MP | Blue | — | — | from a reagent |
Remove Sleep cond | Green | N | 1 |
|
Remove Disease 1,2,3 cond | Orange | N | 1 |
|
Remove Poison 1,2,3 cond | Purple | N | 1 |
|
Cast Bless | Red and Green | E | 2 |
|
Add strength to toughness of item | Yellow and Green | E | 2 |
|
Cast Haste | Red and Orange | E | 2 |
|
Cast Heroism | Red and Purple | E | 2 |
|
Cast Preservation | Blue and Orange | E | 2 |
|
The base potions are left without a recipe list on purpose: a failed mix returns one of them, so the table pairs dozens of combinations with each that are not recipes so much as the game telling you the mix was wasted. Data status.