Enroth Atlas

Reference

Obelisks

14 obelisks scattered across the world — one puzzle, not 14 separate ones. Each carries 8 characters of a single 112-character message.

How it works

Touching an obelisk records that you have been there — the game keeps a separate mark for each of the fourteen. Collect all fourteen marks and a final chest becomes openable. There is no partial reward and no order to follow; the only requirement is that you stand in front of every one of them.

That last point is what makes this a fetch quest wearing a riddle's clothes. Working the message out early is a pleasure but not a shortcut — the chest is opened by the fourteen marks, not by knowing the answer.

Where they are

Eleven stand in the open; three are inside. Each region map marks its own, so the numbered key will take you to the spot.

#PlaceSetting
1HarmondaleOutdoor
2ErathiaOutdoor
3The Tularean ForestOutdoor
4DeyjaOutdoor
5The Bracada DesertOutdoor
6CelesteIndoor
7The PitIndoor
8Evenmorn IslandOutdoor
9Mount NighonOutdoor
10The Barrow DownsOutdoor
11The Land of the GiantsOutdoor
12TataliaOutdoor
13AvleeOutdoor
14Stone CityIndoor

11 outdoor, 3 indoor. The numbering is the order the fragments read in, not an order to visit them in.

The message

The fourteen fragments are one sentence cut into pieces, and putting them back together is the whole of the puzzle. It is not printed here. The site does not reproduce the game's own writing — the same reason quest-log text is described rather than quoted — and this is the clearest case of that: the sentence is the content.

You lose nothing by it. The chest opens on the fourteen visits, so the answer is a thing to enjoy working out rather than a step to skip. The obelisks are marked on the region maps, which is the part that actually saves you time.

The reward

The chest is buried on the shore of Evenmorn Island, and it only opens in the small hours — between midnight and one in the morning. Turn up at any other time and there is nothing to find, which is why the island gets written off as a dead end by people who have done everything else right.

Inside is a very large sum of gold — six figures — along with two named artefacts and some lesser loot. Enough to change what your party can afford, rather than a trophy.

The place and the hour are the game's own: the obelisk message states both, and two independent community sources agree on where that resolves to. What the chest actually contains is from those sources alone and has not been verified here, so treat the amount as indicative.

The fourteen visits are still the requirement. Knowing where the chest is does not open it. Data status.