Special area
Land of the Giants
A late, optional area of oversized terrain and oversized enemies, reached by activating a shrine rather than by walking there. Good rewards, steep difficulty.

Terrain, water, roads, structures and spawns are the game's own, as are the names, proprietors and hours. Scroll or double-click the map to zoom, drag to pan. Hover or tap a building for details. Contours mark ninths of the local height range; north is up. The dashed border is an approximate edge of the walkable area, not a surveyed one — the game does not record where terrain actually stops the party. The four compass markers show where walking off that edge leads and how many in-game days it takes, sourced from community documentation and cross-checked; a greyed-out marker means that direction has no overland route.
Select a numbered building on the map, or in the key below, to see what it is and who you'll find there.
Typical visit order
#14
Town Portal
No — travel there
Alignment
Neutral
Places here
Everything with a floor plan is somewhere the map itself records an entrance to. The rest are notable spots, and not an exhaustive list.
About the region
Inhabitants
Giants, dragons
Getting there
Via shrine activation, starting from Harmondale.
Who's in Land of the Giants
Search every region →Leads to another map
Colony Zod — this is separate indoor map. The relief map above covers only the open region, so chests, monsters and NPCs inside it are not shown.
Services (1)
- Colony ZodDungeon Ent06:00–18:00
Residences (1)
- Lasiter's Home
- Lasiter the Slayer — teaches Grandmaster Armsmaster
These are not tied to the numbered footprints above — the game links an NPC to a building, but not that building to a shape on the map.