Enroth Atlas

Reference

Items & artifacts

53 unique named items, and the 96 enchantments the game can roll onto anything else you find.

Two different kinds of data on this page

The enchantment tables below are read straight from the game's own files — every "of X" suffix it can generate, complete by construction. No table anywhere in the game's archives gives a base item's own name, damage or price, and none lists the unique Artifacts, Relics and Magic Items at all — that data is compiled into the game's executable rather than its data files. The catalogue is sourced from two independent community references instead and cross-checked between them; see the note on data status for what that means in practice.

Artifacts, Relics & Magic Items

The game's own three tiers of unique item, from the game's own category names. Magic Items are quest rewards and cheap finds; Artifacts and Relics are the expensive, powerful ones — Relics are the rarer of the two. Search by name, type or enchantment; filter by category; sort any column.

53 items

Attack / ACEnchantments
Clanker's AmuletAmuletMagic Item15,000School of Sorcery—Alchemy +15.
Medusa's MirrorAmuletMagic Item5,000Red Dwarf Mines—Wearer resistant to Stone.
The Perfect BowBowMagic Item4,000Titans' Stronghold125d2+12 (17-22)None.
Faerie RingRingMagic Item2,500Hall under the Hill—Increases effect of all Air spells.
Ghost RingRingMagic Item2,500random find—Increases effect of all Spirit spells.
Minotaur's AxeAxeMagic Item2,500random find124d3+12 (16-24)Might +25.
Moon CloakCloakMagic Item2,500Grand Temple of the Moon11Increases effect of all Dark spells.
Sun CloakCloakMagic Item2,500Grand Temple of the Sun11Increases effect of all Light spells.
Vampire's CapeCloakMagic Item2,500random find9None.
Zokarr's AxeTwo-Handed AxeMagic Item2,500Nighon Tunnels133d7+13 (16-34)Of Earth Magic.
Shadow's MaskHelmMagic Item2,000random find12Stealing +3, Disarm Trap +3.
Villain's BladeLongswordMagic Item2,000William Setag's Tower123d4+12 (15-25)Vampiric.
Lady Carmine's DaggerDaggerMagic Item1,500Celestial Court42d2+4 (6-8)Adds 5 points of Body damage and +2 Disarm Traps skill.
Lieutenant's CutlassCutlassMagic Item1,500random find103d5+10 (13-25)Adds 10-20 points of Fire damage, Might +25.
Grognard's CutlassCutlassMagic Item1,000random find63d4+6 (9-18)Double damage vs. Elves.

Icons are the game's own art, decoded from its icon archive — but a generic icon for the item's TYPE at its best tier, not the unique item's own appearance: no source ties a name like "Puck" to a specific icon file, so every Longsword artifact shows the same (finest) Longsword icon. Hover an icon for the caveat inline.

Not shown: "The DeathBlade", a 666-gold test item one source lists as obtainable only through a save editor — not part of normal play.

Enchantments

What the game can roll onto an ordinary item. A standard bonus raises one stat by an amount that scales with the map's treasure level; a special bonus is a named effect with its own fixed gold value and a treasure tier (A, the easiest, to D) it requires.

Standard bonuses

The "+N" each one adds depends on the map's treasure level, not the bonus itself — 0-0, 1-5, 3-8, 6-12, 10-17, 15-25 at levels 1-2-3-4-5-6.

StatSuffixCan appear on
Mightof MightArmor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Intellectof ThoughtArmor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Personalityof CharmArmor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Enduranceof VigorArmor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Accuracyof PrecisionArmor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Speedof SpeedArmor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Luckof LuckArmor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Hit Pointsof HealthArmor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet
Spell Pointsof MagicArmor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet
Armor Classof DefenseArmor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet
Fire Resistanceof Fire ResistanceArmor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet
Air Resistanceof Air ResistanceArmor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet
Water Resistanceof Water ResistanceArmor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet
Earth Resistanceof Earth ResistanceArmor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet
Mind Resistanceof Mind ResistanceArmor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet
Body Resistanceof Body ResistanceArmor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet
Alchemy skillof AlchemyBelt, Cape, Boots, Ring, Amulet
Stealing skillof StealingBelt, Cape, Gauntlets, Boots, Ring, Amulet
Disarm skillof DisarmingBelt, Cape, Gauntlets, Boots, Ring, Amulet
ID Item skillof ItemsBelt, Cape, Boots, Ring, Amulet
ID Monster skillof MonstersBelt, Cape, Boots, Ring, Amulet
Armsmaster skillof ArmsArmor, Shield, Helm, Gauntlets
Dodge skillof DodgingBelt, Cape, Gauntlets, Boots, Ring, Amulet
Unarmed skillof the FistBelt, Cape, Gauntlets, Boots, Ring, Amulet

Special bonuses

Grouped by the treasure tier they require. Tier A rolls from treasure level 3, tier D from 5–6.

Tier A — treasure level 3–4

SuffixEffectValue
of ColdAdds 3-4 points of Cold damage.500
of SparksAdds 2-5 points of Electrical damage.500
of FireAdds 1-6 points of Fire damage.500
of PoisonAdds 5 points of Body damage.500
of ForceIncreased Knockback.500
Demon SlayingDouble damage vs Demons.X 2
Dragon SlayingDouble damage vs DragonsX 2
Rogues'+5 Speed and Accuracy.500
Warriors'+5 Might and Endurance.500
Wizards'+5 Intellect and Personality.500
of Identifying+3 ID Item and ID Monster skills.1,500
Elf SlayingDouble Damage vs. Elves.x2
Of DavidDouble Damage vs. Titans.x2

Tier B — treasure level 3–5

SuffixEffectValue
of Protection+10 to all Resistances.1,000
of RecoveryIncreases rate of Recovery.200
of AlarmsWearer resistant to Sleep.500
of ThieveryIncreases chance of Disarming.2,000
of ShieldingHalf damage from all missile attacks.1,000
of RegenerationRegenerate Hit points over time.1,000
of ManaRegenerate Spell points over time.1,000
of Doom+1 to Seven Stats, HP, SP, Armor, Resistances.750
AntiqueIncreased Value.X 10
SwiftIncreased Weapon speed.X 2
Thieves'+3 Stealing and Disarm skills.1,500
Undead SlayingDouble Damage vs. Undead.x2
Assassins'Adds 5 points of Body damage and +2 Disarm skill.1,000
of the Ocean+10 Water Resistance and +2 Alchemy skill.1,000
of Feather FallingPrevents damage from falling.1,000

Tier C — treasure level 4–5

SuffixEffectValue
of FrostAdds 6-8 points of Cold damage.1,000
of LightningAdds 4-10 points of Electrical damage.1,000
of FlameAdds 2-12 points of Fire damage.1,000
of VenomAdds 8 points of Body damage.1,000
of ImmunityWearer resistant to Diseases.1,000
of SanityWearer resistant to Insanity.1,000
of AntidotesWearer resistant to Poison.1,000
of The Golem+15 Endurance and +5 Armor.1,500
of The Moon+10 Intellect and Luck.1,000
of The Stars+10 Endurance and Accuracy.1,000
of The Sun+10 Might and Personality.1,000
of The Troll+15 Endurance and Regenerate Hit points over time.1,500
of The Unicorn+15 Luck and Regenerate Spell points over time.1,500
Monks'+3 Unarmed and Dodging skills.1,500
of PlentyRegenerate Spell points and Hit points over time.2,500
Barbarians'Adds 6-8 points of Cold damage and +5 Armor Class.1,500
of the Storm+20 Air Resistance and Shielding.1,500
of Water WalkingPrevents damage from drowning.1,500

Tier D — treasure level 5–6

SuffixEffectValue
of The Gods+10 to all Seven Statistics.3,000
of CarnageExplosive Impact!5,000
of IceAdds 9-12 points of Cold damage.2,000
of ThunderboltsAdds 6-15 points of Electrical damage.2,000
of InfernosAdds 3-18 points of Fire damage.2,000
of AcidAdds 12 points of Body damage.2,000
VampiricDrain Hit Points from target.X 2
of FreedomWearer resistant to Paralysis.2,000
of The MedusaWearer resistant to Stone.2,000
of Power+5 Level.2,500
of Air MagicIncreases effect of all Air spells.2,000
of Body MagicIncreases effect of all Body spells.2,000
of Dark MagicIncreases effect of all Dark spells.2,000
of Earth MagicIncreases effect of all Earth spells.2,000
of Fire MagicIncreases effect of all Fire spells.2,000
of Light MagicIncreases effect of all Light spells.2,000
of Mind MagicIncreases effect of all Mind spells.2,000
of Spirit MagicIncreases effect of all Spirit spells.2,000
of Water MagicIncreases effect of all Water spells.2,000
of DarknessDrain Hit Points from target and Increased Weapon speed.X 3
of Earth+10 to Endurance, Armor, Hit points.2,000
of Life+10 Hit points and Regenerate Hit points over time.2,000
of The DragonAdds 10-20 points of Fire damage and +25 Might.3,000
of The Eclipse+10 Spell points and Regenerate Spell points over time.2,000
of The Phoenix+30 Fire Resistance and Regenerate Hit points over time.3,000
of The Sky+10 Spell points, Speed, Intellect.2,500