Island
Emerald Island
The tutorial island. Your party begins here as one of five teams competing for the deed to Harmondale, and leaves by ship once the contest is settled. Small, safe, and impossible to return to afterwards — finish everything before you sail.

Terrain, water, roads, structures and spawns are the game's own, as are the names, proprietors and hours. Scroll or double-click the map to zoom, drag to pan. Hover or tap a building for details. Contours mark ninths of the local height range; north is up.
Select a numbered building on the map, or in the key below, to see what it is and who you'll find there.
Key
2 trainers here
Floor plans you can enter here
Typical visit order
#1
Town Portal
No — travel there
Alignment
Neutral
Worth knowing
Notable locations
Notable dungeons only — not an exhaustive list.
Getting there
Starting location.
Inhabitants
Contest officials, a handful of shopkeepers, weak wildlife
Who's in Emerald Island
Search every region →Trainer here: Island Training Grounds (Trajan) · 06:00–18:00
Leads to other maps
Castle Deadwood, Temple of the Moon, Dragon's Lair — these are separate indoor maps. The relief map above covers only the open region, so chests, monsters and NPCs inside them are not shown.
Services (18)
- The Knight's BladeWeapon ShopTor, Blacksmith06:00–18:00
- Erik's ArmoryArmor ShopErik, Armorsmith06:00–18:00
- Emerald EnchantmentsMagic ShopThurston, Magician06:00–18:00
- The Blue BottleAlchemistKethry, Alchemist06:00–18:00
- Lady MargaretBoatsNelson, Captain06:00–18:00
- Healer's TentTempleLauren, Healer01:00–24:00
- Island Training GroundsTrainingTrajan, Instructor06:00–18:00
Teaches Level training
- Two Palms TavernTavernAaron, Innkeep05:00–02:00
- Initiate Guild of FireFire GuildSethric, Guildmaster06:00–18:00
Teaches Normal Fire Magic
- Initiate Guild of AirAir GuildJenny, Guildmaster06:00–18:00
Teaches Normal Air Magic
- Initiate Guild of SpiritSpirit GuildFialt, Guildmaster06:00–18:00
Teaches Normal Spirit Magic
- Initiate Guild of BodyBody GuildStandish, Guildmaster06:00–18:00
Teaches Normal Body Magic
- Castle DeadwoodCastle Entrance06:00–18:00
- Markham's HeadquartersLord and Judge06:00–18:00
- Lord Markham
- Thomas the Judge
- PrisonJail00:00–00:00
- Temple of the MoonDungeon Ent06:00–18:00
- Dragon's LairDungeon Ent06:00–18:00
- The Lady MargaretOut01 BoatNelson, Captain06:00–18:00
- William Darvees
Residences (44)
- Donna Wyrith's Residence
- Donna Wyrith
- Mia Lucille' Home
- Mia Lucille
- Vandalir Residence
- Grant Valandir
- House 227
- House 228
- House 229
- House 230
- House 231
- House 232
- House 233
- House 234
- House 235
- House 236
- House 237
- Carolyn Weathers' House
- Carolyn Weathers
- Tellmar Residence
- Roger Tellmar
- House 241
- House 242
- House 243
- House 244
- House 245
- House 246
- House 247
- House 248
- House 249
- House 250
- House 251
- House 252
- House 253
- House 254
- House 255
- House 256
- House 257
- House 258
- House 259
- House 260
- House 261
- House 262
- House 263
- House 264
- House 265
- House 266
- House 267
- House 268
These are not tied to the numbered footprints above — the game links an NPC to a building, but not that building to a shape on the map.